For all LARP types, WPI and individual Chapters handle the Out of Character logistics for the game, including OOC Check-in, attendance and membership rolls, and enforcing the WPI Code of Conduct.
WPI’s role in the creative direction or continuity management varies, based on the type of LARP run under the WPI structure. There are three types of LARPs run within WPI: Chapter Interest, Club Supported, and Club Directed.
WPI Members do not need to pay annual membership dues — their membership is extended each time they attend a WPI Game. In lieu of annual membership dues, each Chapter is expected to provide a percentage of their attendance fee to the organization. This makes sure WPI is able to support the chapters, while not providing a prohibitive obstacle for casual players.
As well, each type of game has a minimum attendance fee. The purpose of this is simple: WPI Games are expected to be of a high quality, with moderate production value. A minimum site fee ensures that the games are of a high enough quality for players to be willing to pay the ticket cost.
Chapter Interest LARPs
These are LARPs without creative involvement or chronicle management at the club level, supported only at the local chapter level. While WPI Chapters will get more mileage out of running Club Supported or Directed LARPs, they are welcome to run any LARP that suits their interests (even off-the-wall homebrew games of their own making!), as long as they individually handle any licensing needs for their games, and players are interested enough to pay at least the minimum attendance fee to play them.
WPI Chapters who wish to network their interest LARPs together can work among themselves to do so, and we will attempt to provide resources to facilitate that networking. If there is large interest among numerous WPI chapters, an Interest LARP may become a Club Supported or Club Directed LARP at a later time. Note that WPI is a Parlor LARP focused club, and while some serial Nordic LARPs could work as an interest LARP, Chapters will not be supporting physical combat LARPs.
Example LARPs that could be run as Chapter Interest LARPs: 7th Sea; Dresden Files; Houses of the Blooded; that wacky homebrew game about Space Fighting Unicorns in Alpha Centauri you’ve been writing up.
Note: Chapter Owners are entirely responsible for handling any needed intellectual property licensing or requirements for running their Chapter Interest games.
Minimum Attendance Fee: $5, with a 10% membership fee due to WPI.
Club Supported LARPs
These are LARP games which are supported club-wide by WPI, but for which WPI does not handle creative direction for the chronicle. These games will either be supported only as a Managed Chronicle, or may be part of a larger chronicle not directly managed by WPI. These games may have licensing or participation fees beyond normal WPI fees.
Vampire the Masquerade will be run as a Club Supported Managed Chronicle, run by a Chronicle Manager. The WPI VtM Chronicle will manage continuity, networking, and shared mechanics among chapters, but will not at this time involve any club level metaplot. There is not an additional licensing fee expected for this chronicle.
Minimum Attendance Fee: $5, with a 10% membership fee due to WPI. Note that some Club Supported LARPs may have additional fees for licensing requirements.
Club Directed LARPs
These are LARP games for which WPI fully handles creative direction. The WPI Board of Directors will hire a Creative Director for each Club Directed game’s chronicle, who will handle the chronicle structure and continuity. WPI will interface with any applicable third parties and handle any needed licensing for these games.
Coming soon! Look for news about our upcoming Club Directed chronicle games being created by Bigger Numbers Games LLC, including Huldufólk: The Hidden People.
Minimum Attendance Fee: $10, with a 20% membership fee due to WPI.
WPI Chapters are welcome to run any mix of these LARP types their players would like to play. One Chapter may run Huldufolk, Changeling, and Vampire. Another Chapter might run Werewolf, Huldufolk, and a homebrew LARP version of Dogs in the Vineyard. What binds us together is not the games themselves, or who created them, but our community that wants to play and promote Parlor LARP together.